Brings me back. Always loved your work.
Do you have any new projects in the works?
Brings me back. Always loved your work.
Do you have any new projects in the works?
Yes. On Steam and itch.io though...
Game looks cool, but the controls give me anxiety. I don't know where to place my fingers.
Maybe the start menu could show a picture of the mouse and keyboard to preview all the buttons?
1, 2, 3 + S + Space ( + R if you finish a totem and unlock a second skill. But that would only happen a ways into the woods. )
If you have any suggestions for more finger-comfortable alternatives I would be happy to hear them! ᘛ⁐̤ᕐᐷ✎❑
Best strategy seems to be ignoring the little guns and instead just moving one or two of the heavier guns around to where you need them. This was fun!
Having to take your hands off of the keyboard to use the mouse is annoying. Having to sit through that intro was annoying too.
Yeah, that's what most of people tell me :/
The gun is not working properly and I fell through the world; but other than that, it's good.
I think Jump should be on press and not on release. Just my opinion.
Thank you for your feedback, you're 100% correct, I didn’t notice this while testing, I'll make sure to fix this issue in the final product.
It's not a bad idea combining a dungeon crawler with breakout. But this version is all that fun.
Why not form the breakout blocks to look like dungeon enemies? Or, why not give the paddle power-ups and attacks similar to a hero?
Warning! Ear Rape!
Yeah, I definitely agree, at least for the sfx. I reduced the volume to 40%, do you think this sounds better? Is the music level fine?
It's good, but it gets boring fast.
Age 34, Male
Joined on 2/21/09